Level Management in Unity

Build a scalable, reusable menu system and save data from Unity

Level Management in Unity
Level Management in Unity

What you'll learn:

  • Build a scalable, re-usable Menu system from scratch
  • Save and load persistent data to and from your Unity application
  • Master Generics and the Singleton design pattern



  • Unity 2017 or later
  • Internet-connected Mac or PC
  • Familiarity with the Unity Editor
  • Basic knowledge of C#
  • Optional: image-editing software to customize art assets


Are you ready to level up your game dev skills?  

In this course, we will:

  • start with simple demo Unity project and add a front-end menu system

  • learn techniques for building reusable UI components and transitions in-between Unity scenes

  • learn the fundamentals of saving and loading persistent data locally from your application

  • create C# scripts line-by-line and learn how to architect game components cleanly and logically

Level up your Unity skills!

  • learn the Singleton design pattern

  • use statics and Generics to avoid repetitious code

  • explore PlayerPrefs and JsonUtility to save and load data

When you complete the class, you should have a full set of source code to build your own menu system and to save/load persistent data!

Learn from 40+ videos broken into small 10-15 minute lessons.  Power through 6 hours of lectures and save weeks of coding!

Join the ever-growing ranks of our class and see what you can build today!

Note: the videos were originally recorded with Unity 2017.3 but the project files have been upgraded to version 2019.3. You should be able to follow along with the lectures using the latest version of Unity.

Who this course is for:

  • Beginning to intermediate Unity developers who want to improve their game dev skills

Course Details:

  • 8 hours on-demand video
  • 5 articles
  • 42 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of completion

Level Management in Unity udemy courses free download

Build a scalable, reusable menu system and save data from Unity